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Article
Publication date: 7 September 2023

Tien-Chi Huang, Shin-Jia Ho, Wen-Hui Zheng and Yu Shu

The importance of multidimensional and engaging instruction for sustainable development goals (SDGs) in higher education cannot be overstated. Such instructions should motivate…

Abstract

Purpose

The importance of multidimensional and engaging instruction for sustainable development goals (SDGs) in higher education cannot be overstated. Such instructions should motivate students not only to memorize and contemplate these goals but also to actively participate in addressing SDG-related challenges. Consequently, this study aims to develop practical and appropriate instructional approaches to education for sustainable development (ESD) in higher education to enhance students’ knowledge, attitudes and behaviors concerning sustainability.

Design/methodology/approach

By using a quasi-experimental design, this ESD study was conducted at a university in central Taiwan. A total of 121 students from diverse academic backgrounds participated in the 16-week experiment, which was divided into three groups. Lecturing, thematic teaching and design-thinking strategies were applied to these respective groups.

Findings

The thematic-teaching and design-thinking groups displaying improved cognitive performance. However, the quantity results revealed that the design-thinking group surpassed the other two groups in sustainability knowledge, attitudes, behaviors and mind map tasks. The qualitative findings further indicated that design thinking – through multiple practical problem-solving activities – guided college students to think independently and sustainably, as well as enabled them to internalize the value of sustainable development. By implementing these effective approaches, the core goals of ESD-related personal and societal transformations may be realized.

Practical implications

This study proposed a goal-oriented ESD instructional model for educators, demonstrating the efficacy of design thinking in cultivating higher-order thinking and affection for ESD in students. Additionally, this study introduced an innovative evaluation approach – mind mapping – to the ESD domain, which may compensate for the limitations of the survey method.

Originality/value

This study provides empirical evidence for the effectiveness of design thinking and thematic-based pedagogies in sustainable development higher education. Additionally, it also offers a practical ESD instructional model with reference value for scholars and multi-domain instructors. Moreover, the study highlights that by examining organizational governance from the perspectives of design thinking and higher-order affection, sustainable and economic development need not be mutually exclusive concepts. Instead, pursuing SDGs can be viewed as investment opportunities for organizations rather than mere costs.

Details

International Journal of Sustainability in Higher Education, vol. 25 no. 2
Type: Research Article
ISSN: 1467-6370

Keywords

Article
Publication date: 1 February 2016

Tien-Chi Huang, Yu Shu, Ting-Chieh Yeh and Pei-Ya Zeng

This paper aims to identify ways to establish an information system to aid users to enhance the effectiveness of self-regulated learning and solve the problem of learning domain…

3227

Abstract

Purpose

This paper aims to identify ways to establish an information system to aid users to enhance the effectiveness of self-regulated learning and solve the problem of learning domain unawareness. Many libraries are spacious and with a rich collection of books, the problem a newcomer may encounter in the wide library is spatial unawareness. In addition, people new to a particular field of study often encounter the problem of learning domain unawareness.

Design/methodology/approach

This paper presents an overview of self-regulated learning theory first. We realize the essential principles of self-regulated learning model in the library and developed a learning system that utilizes the concept of combining mobile augmented reality (AR), indoor navigation and data mining algorithms.

Findings

The proposed NO Donkey E-learning (NODE) system utilizes AR and innovative indoor positioning technology to fulfil the goal of navigation inside a library and solve the problems of spatial and learning domain unawareness. On the one hand, the system allows peers to communicate asynchronously to create a cloud-based information sharing community; the dual-track terminal (the website and the app interfaces) in the system could provide both educational functionalities and mobility for readers. On the other hand, AR navigation function integrates the information of reading paths, the real-space locations, real-time dynamic information, book introductions and readers’ comments to help readers have access to the topic-related books efficiently.

Practical implications

We found that although the library provides the floor plan and signs, such passive and fixed indication may cause spatial unawareness. People need system to show the bookshelf location and dynamic direction indicators when they walk in the wide library. However, most existing library information systems only provide readers with the function of book search, including which floor the book is on, call number and check-out status. In this sense, we propose that self-regulated learning theory integrated the new innovation technology is the solution for the above issues.

Originality/value

The system developed in this study, while viewing the real scenes inside the library through camera lens, provides related virtual educational information services and learning paths on screen and guides the public to do systematic self-regulated learning. With the functions of the “learning topic” and “knowledge sharing”, the learning system promotes the general public to self-monitor their learning progress and to use the sharing mechanism as the system structure to solve the two main problems of spatial unawareness and domain unawareness in learning in libraries, creating a truly innovative people-centred library information system.

Details

The Electronic Library, vol. 34 no. 1
Type: Research Article
ISSN: 0264-0473

Keywords

Article
Publication date: 20 December 2017

Tien-Chi Huang, Yu-Lin Jeng, Chieh Hsu and Chin-Feng Lai

The purpose of this paper is to introduce an affective computing-based method of identifying sleeping beauties and their princes in five educational technology journals.

1701

Abstract

Purpose

The purpose of this paper is to introduce an affective computing-based method of identifying sleeping beauties and their princes in five educational technology journals.

Design/methodology/approach

This study develops an information technology-based methodology to analyze sleeping beauties in the field of educational technology. The authors seek to determine the characteristics of studies which trigger the awakening of sleeping beauties (called “princes”). The keywords and Hirsch index (H-index) are used as two essential analysis indicators.

Findings

Between 2000 and 2015, these five journals included 7,864 articles with a total of 77,700 citations and 24,312 keywords. This study identified articles as being in deep sleep (75.7 percent), less deep sleep (14.7 percent), and awakening (5.5 percent) states. According to the analytical results, 431 of 7,864 articles are qualified as “sleeping beauties.” Of the 431 sleeping beauties identified, 232 articles were awakened by trend princes, while 286 were awakened by H-index princes. A total of 128 sleeping beauties were awakened by both prince types. Besides, impact factors (IFs) of journals do not have a significant effect on the number of sleeping articles.

Research limitations/implications

There are two main research limitations in this study. The first one is the amount of target journals. Only five well-known educational technology journals are analyzed in this research. There may be more valuable sleeping publications in other journals not been found. The second limitation is that the authors merely pick up the lead author of citing papers as the indicator to determine the H-index prince. The contributions of the rest of authors are not taken are not taken into consideration. These limitations should be further studied.

Originality/value

To the knowledge, this study is the first one reporting the identification of sleeping beauty and princes in educational technology field. Furthermore, the authors devise an informational method to determine sleeping publications, sleeping beauty, and princes. A systematic analysis of five well-known journals in the field of educational technology field confirms the existence of “sleeping beauties.” It is reported that improvements to a journal’s IF are positively correlated to increased numbers of sleeping beauties being awakened. To reduce the number of such articles, or to reduce the overall sleeping duration, journal editors should not only seek to raise the journal’s IF, but also strategically select keywords for maximum visibility, and promote articles to high H-index authors.

Details

Library Hi Tech, vol. 39 no. 4
Type: Research Article
ISSN: 0737-8831

Keywords

Open Access
Article
Publication date: 21 April 2022

Pei-Lun Hsieh, Shang-Yu Yang, Wen-Yen Lin and Tien-Chi Huang

This study explored the students' perception of their adoption and acceptance of virtual learning (VL), the factors affecting the adoption of educational technologies and the…

1246

Abstract

Purpose

This study explored the students' perception of their adoption and acceptance of virtual learning (VL), the factors affecting the adoption of educational technologies and the correlation between their intention, perceived behavioral control and care competence in caring for older adults.

Design/methodology/approach

A cross-sectional survey was conducted. Surveys were administered to evaluate the participants who were involved in VL on geriatric care during coronavirus disease 2019 (COVID-19) pandemic. A total of 315 nursing students participated in the survey, and 287 valid questionnaires were collected (response rate: 91.11%).

Findings

A total of 287 participants (mean age 21.09, SD 1.44 years; 242/287, 84.3% female) were included in the study. The variables of intention to use technologies were positively correlated with care competence (r = 0.59, p < 0.001). The results revealed that the major predictors were perceived ease-of-use (PEOU) (β = 0.28, 95% confidence interval (CI) 0.16–0.40) and perceived usefulness (PU) (β = 0.22, CI 0.09–0.35) which were significantly positive predictors of competence in geriatric care.

Research limitations/implications

Nursing students lack in clinical knowledge and situational experience in geriatric care; therefore, their perceptiveness, expressions and reflection on the process of providing care to hospitalized older patients should be increased. These results indicated that students improved in geriatric healthcare after/during the VL program during COVID-19 pandemic.

Originality/value

It is hoped that the present study would make an invaluable contribution to existing research on education in general and on the quality of care in geriatric nursing as limited studies have been published so far.

Details

Library Hi Tech, vol. 41 no. 1
Type: Research Article
ISSN: 0737-8831

Keywords

Article
Publication date: 28 January 2014

Chin-Feng Lai, Po-Sheng Chiu, Yueh-Min Huang, Tzung-Shi Chen and Tien-Chi Huang

The aim of this paper is to improve the service quality of digital libraries (DLs) through an evaluation model for DLs' user interfaces. This evaluation model can provide a useful…

2459

Abstract

Purpose

The aim of this paper is to improve the service quality of digital libraries (DLs) through an evaluation model for DLs' user interfaces. This evaluation model can provide a useful reference for existing DLs or relevant research.

Design/methodology/approach

Relevant literature was synthesized, an evaluation framework was established, and the Fuzzy AHP was employed to investigate the evaluation model for DLs' user interfaces, obtain the relative weights for the importance of the evaluation criteria, and establish the priority ranking for the criteria of DLs' user interfaces.

Findings

The top five criteria are ease of use, searching, language, presentation, and design, respectively. For users, an interface should be intuitive. Good interface presentation and design are critical when users evaluate a digital library.

Practical implications

All of the students, teachers and experts considered that the presentation and design of DL user interfaces were what users had had contact with in the very beginning, and they were critical influential factors in DL user interfaces. Furthermore, ease-of-use and searching were fundamental interface functions, as well as important evaluation criteria. Interfaces should also provide interactive functions to improve interaction, while tailor-made services should be taken into account to establish an excellent interface in order to meet each user's need.

Originality/value

The evaluation model for DLs' user interfaces employed in this study will help developers of DL user interfaces discover the criteria that they should aim for as a reference, perform comprehensive criteria evaluation according to their actual needs, and employ top criteria for evaluation.

Details

The Electronic Library, vol. 32 no. 1
Type: Research Article
ISSN: 0264-0473

Keywords

Article
Publication date: 7 June 2013

Kuan Cheng Lin, Tien‐Chi Huang, Jason C. Hung, Neil Y. Yen and Szu Ju Chen

This study aims to introduce an affective computing‐based method of identifying student understanding throughout a distance learning course.

1490

Abstract

Purpose

This study aims to introduce an affective computing‐based method of identifying student understanding throughout a distance learning course.

Design/methodology/approach

The study proposed a learning emotion recognition model that included three phases: feature extraction and generation, feature subset selection and emotion recognition. Features are extracted from facial images and transform a given measument of facial expressions to a new set of features defining and computing by eigenvectors. Feature subset selection uses the immune memory clone algorithms to optimize the feature selection. Emotion recognition uses a classifier to build the connection between facial expression and learning emotion.

Findings

Experimental results using the basic expression of facial expression recognition research database, JAFFE, show that the proposed facial expression recognition method has high classification performance. The experiment results also show that the recognition of spontaneous facial expressions is effective in the synchronous distance learning courses.

Originality/value

The study shows that identifying student comprehension based on facial expression recognition in synchronous distance learning courses is feasible. This can help instrutors understand the student comprehension real time. So instructors can adapt their teaching materials and strategy to fit with the learning status of students.

Article
Publication date: 2 November 2015

Tien-Chi Huang

This paper aims to review the four elements of Library 2.0, which represents a major innovation, and adopts several pedagogical concepts to investigate other innovations libraries…

2123

Abstract

Purpose

This paper aims to review the four elements of Library 2.0, which represents a major innovation, and adopts several pedagogical concepts to investigate other innovations libraries in Taiwan could implement to become ideal libraries.

Design/methodology/approach

This paper presents an overview of the essential principles of Library 2.0 and examines the current state of libraries in Taiwan. The authors then present a reciprocal feedback model of Library 2.0+.

Findings

A Library 2.0+ model and a concept map of the mutualism between e-learning education and Library 2.0+ were proposed to diminish the gap between the status quo and Library 2.0. Two recommendations are provided: to develop a library learning platform to maximize the education value of the library, and to regard library development as part of the overall community’s development. Users can access library resources anytime/anywhere by visiting the library learning platform without visiting the library. Allowing an individual approach is necessary to realize the social educational value of the library. Moreover, a Library 2.0 library engages more in community development and invites participation with participation in community first. Universities in the community would be good technology partners when developing a Library 2.0 library.

Originality/value

Although there has been extensive research of library development in view of Library 2.0, such a topic has never been explored with an educational perspective, especially an e-learning perspective. Given that the definition of Library 2.0 is abstract and fairly broad, the authors take the view of an e-learning platform to make Library 2.0 more figurative. Moreover, through interdisciplinary exploration, concrete suggestions regarding library development are provided to librarians, especially those with similar conditions as those in Taiwan.

Details

The Electronic Library, vol. 33 no. 6
Type: Research Article
ISSN: 0264-0473

Keywords

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